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Bleeding Planet is a tabletop rpg in which characters explore and survive on an abandoned colony planet. The planet was terraformed through great technology of the people of Earth but, over time, the technology failed. Humans have advanced mutations called Evolutions. Player Characters will have an additional ability of Mind Bleeding. Mind Bleeding is the unlocked power of the mind, able to affect the world around them with just a thought.
Bleeding Planet will use the Gambit System Rules. It supports 'upgrading' animals and vehicles along with character development. The powers of Mind Bleeding are a free flowing power system that allows players to attempt almost anything they can imagine set within a simple mechanic framework.
The game mechanic is rolling a ten-sided die with an additional die based on the character's skill or attribute. This is compared against a difficulty number or against an opposed roll. The dice rolling allows a large range of variability and this was done on purpose. This allows for a low skilled character to get lucky but also allows for a highly skilled person to suffer failure at any time. This makes the game world harsher and less forgiving. Players that are clever and rely on their own mind, will try not to rely on the dice. For times that anyone must roll dice, Mindbleeding allows using the character's Endurance to get extra dice to stack the odds in their favor. Players that want to kick the door down and charge straight into danger will find the better players picking through their dead character's belongings.
The system and world were both designed as a backdrop for an experience that mixes the Mad Max genre with horror. The Mad Max element is ultra-violent villains, hording/coveting resources, and desperate people resorting to desperate measures. The horror ranges from brutal disfigurement to evil, dormant alien monstrosities to technological body experiments gone wrong.